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3981 Uppsatser om Navigation pć internet - Sida 1 av 266

Beteendebubblan : En studie om navigationsbeteende pÄ internet med fokus pÄ korta navigationstillfÀllen

The purpose of this paper is to explore web use and web navigation behavior. This paper presents findings from qualitative research based on interviews and diarie studies. The basis of this study is Eli Parisers work about ?the filter bubble?. As personalization systems shape our experience of the web, based on who we are, our bubble of knowledge and information becomes smaller.

En simuleringsmiljö för distribuerad navigering

This master thesis studies distributed navigation which isa function implemented in a future network based combat information system to improve the accuracy in navigation for combat vehicles in a mechanized battalion, above all in the event of loss of GPS. In the event of loss of the GPS the vehicles obtain dead reckoning performance through the backup system that consists of an odometer and a magnetic compass. Dead reckoning means a drift in the position that makes the accuracy in the navigation worse. The distributed navigation function uses position and navigation data with measurements between the vehicles to estimate the errors and uncertainties in positions, which are used to improve the accuracy in position for the vehicles. To investigate and demonstrate distributed navigation, a simulation environment has been produced in Matlab.

Den optimala bloggen : En kvalitativ studie om blogglÀsares attityder och idéer kring bloggdesign

The purpose of this study is to examine which aspects of blogs and blog design that are important to blog readers but also to find new ideas for blog design. From a qualitative standpoint we have examined how seven users experience that blogs design, structure and functionalities affects the general experience of the blog. The study also examines how the users wish to interact with a blog. During two design workshops we let seven active blog readers imagine and sketch out the design and functionalities they would like in a blog. We put this in relation to theories about the anatomy of blogs, methods of design, social navigation and virtual communities.The major finding is that the aspects most important to blog readers are navigation, structure and social interaction.

Visuell Navigation : En studie om vÀgledande visuella element i spel

Visuella vÀgledande element kan höja eller sÀnka en spelupplevelse. DÀrför har vi gjort en studie kring hur man kan uppnÄ intuitiv visuell navigation med fyra beprövade visuella vÀgledande element, nÀmligen ljussÀttning, fÀrgkulör, fÀrgmÀttnad samt objektplacering. Dessa element har anvÀnts för att skapa ett visuellt sprÄk i en bana som vi har lÄtit ett antal respondenter spela och simultant kommentera. Resultaten har varit som vÀntat, att ljussÀttning fungerar som det starkast vÀgledande elementet, samt att respondenterna reagerade pÄ, samt vÀgleddes av, nÀmnda element..

SocialSurf: ett verktyg för social navigering i webblÀsaren

Today, we can see that social navigation is embedded in different kinds of websites, but there is still little support for social navigation in the web browser. Our main concern has been how we construct a tool that fills this hole in the web browser. By letting the theory, the prototype and the focus group serve as input/output to each other we could create a better overview of how the different pieces were intertwined. This has been a crucial mental model for us to obtain since it has helped us to understand how we could realize the theory through our prototype and thereby come to the conclusion of what aspects of the theory that we should put forward to further development. After constructing the prototype we thought that it would support social navigation, but realized after analyzing the discussion of the focus group that we are not there yet.

Navigering, sensorfusion och styrning för autonom markfarkost

The aim of the Master?s Thesis work is to study and develop algorithms for autonomous travel of a UGV (Unmanned Ground Vehicle). A vehicle for the mounting of sensors has been constructed in order to perform the work. Since the UGV is to be used outdoor in urban areas, GPS can be used. To improve precision and robustness, inertial navigation is used in addition to GPS, since GPS reception is likely to be diminished in such areas.

Upplevelse genom navigation : Hur anvÀndarens förvÀntningar pÄverkar upplevelsen

Navigation Àr ett centralt begrepp i spelanvÀndning, trots att det ofta ses som ett nödvÀndigt ont. Det hÀr arbetet intresserar sig för upplevelsen av navigation i tvÄ typer av programvara ? spel och nyttoprogram. Detta arbete gÄr ut pÄ att granska hur upplevelsen av navigation i programvara Àr beroende pÄ anvÀndarnas förvÀntningar ? om anvÀndarna tror sig anvÀnda programvara för nytta eller för nöje.

Time Machine Computing for Media Improvisation

C3LOOPS is an application for DJs and VJs based on surface interaction. A system is said to be based on surface interaction if it presents content on a two dimensional, endless surface that a user navigates through zoom, pan and incremental text filtering where processing is tightly coupled with the content without breaking the workflow. C3LOOPS is designed to encourage improvisation and collaboration. During improvisation changes occur rapidly. Allowing navigation through time as well as the two spatial dimensions of an interaction surface the possibility of unlimited undo operations opens up.

FRAM i frÀmmande farvatten : En funktionell resonans analys pÄ högfartsnavigering i maritim miljö

This is a study that was conducted during a three day exercise of the Swedish Armed Forces called ?Amfibieförbandet?, which is shortened as AMF, in Gothenburg. During the exercise three scientists followed the crew on the boats and this is one of the studies that became the result of the observation made during the exercise. The boats that was used during the three days were the boat called ?StridsbÄt 90H? by the Swedish armed forces.

NavigationshjÀlpmedel i tredimensionella virtuella miljöer och understödjande av minne

This thesis explores different ways of navigation in virtual environments. It also investigates how virtual environments can support human memory. Tests are done using a self made virtual model of Orkanen Library, Malmö högskolas school library. Among the different navigation tests that were done, a visual guidance in form of a line on the ground leading to the goal is showed superior when navigating a virtual environment but that people prefer legible landmarks instead. Tests were also done which show that a 3D-model of a real location supports context based memory.

Studie av integration mellan rategyron och magnetkompass

This master thesis is a study on how a rategyro triad, an accelerometer triad, and a magnetometer triad can be integrated into a navigation system, estimating a vehicle?s attitude, i.e. its roll, tipp, and heading angles. When only a rategyro triad is used to estimate a vehicle?s attitude, a drift in the attitude occurs due to sensor errors.

Hitta rÀtt - utveckling av navigationsstöd

Detta arbete har utförts i samarbete med företaget Compute och fokuserar pÄ att utveckla navigationsstöd för webbportaler med bokningssystem. Arbetet har delats upp i tre specifika mÄl: (1) integrera Information Foraging Theory (IFT) och Graphical User Interface principles (GUI-principer) genom att applicera dessa vid utvecklng av navigation för webbportaler med bokningssystem (2) konkretisera hur navigering kan förbÀttras pÄ en webbportal med bokningssystem, utifrÄn ovanstÄende teroier och (3) arbetet skall resultera i en lista med rekommendationer som kan tillÀmpas vid utveckling av navigation. För att kunna  integrera IFT och GUI-principer har dessa i kombination med en teroertisk studie tillÀmpats vid prototyping. Prototyperna anvÀndes som verktyg för att konkretisera hur navigationen kunde förbÀttras pÄ portalen. Prototyperna utvÀrderades och resulterade i en lista med rekommendationer.


Personlig integritet pÄ Internet : En studie om attityder

The internet has fundamentally changed the way people communicate. With all the information that we are sharing over the internet, and the ways which companies want to use our information, the importance of keeping our private information secure has increased. This thesis aims to discover what attitudes internet users have against privacy on the internet, and what ? if anything ? they are doing to protect their personal privacy.We distributed an online survey to internet users in the Stockholm area, and conducted three interviews with persons in our target population. The results of these studies show that people in general are very aware of privacy concerns on the internet, but that their attitudes toward how important personal privacy on the internet is, differ somewhat..

Internet : en arena för kommunikation och lÀrande

This study is based on an examination of students? habits of using the Internet in formal and informal environments. The focus within this study is on what kind of activities students use the Internet for and how and if their teacher connect the students actual usage of the Internet to base the education in school on it. What we have discovered in this report is that the student in this examination uses the Internet as a tool for communicative and entertaining purposes. Though, the use of the Internet is different depending on which physical environment it is situated in.

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